Amar

People and creatures / NPCs

Naraghin

Wizard with a magick shop; trades spells. Has a famously poor memory.

Naraghin

Character Sheet

Type Wizard / magick shop owner
Area Amaronir
Race Human
Sex Male
Age 66
SIZE 3.0
Height 169 cm
Weight 66 kg
Body Points 7
Damage Bonus 1
Magick Defense 7
Wealth 30000
BODY 1 Val Tot
Endurance 2 3
Fortitude 1 4
Melee Combat 0 1
Staff 2 3
Unarmed 1 2
MIND 3 Val Tot
Nature Knowledge 2 5
Magick Rituals 3 8
Social Knowledge 4 7
Appraise 3 10
Bargain 5 12
Literacy 6 13
Mythology 5 12
Social Lore 3 10
Spoken Language 3 10
Awareness 2 5
Alertness 1 6
Reaction Speed 1 6
Sense Magick 3 8
Willpower 3 6
Mental Fortitude 4 10
SPIRIT 2 Val Tot
Casting 4 6
Area of Effect 3 9
Duration 5 11
Number of Targets 3 9
Range 6 12
Weight 4 10
Attunement 4 6
Air 4 10
Fire 5 11
Self 4 10

Equipment: Magick shop inventory, Spell scrolls, A forgotten shopping list

Weapons

Weapon Skill I/SR Off Def Dam HP Range
Unarmed 2 7 0 -2 -3 - -
Staff 3 12 3 5 -1 7 -

Spells

Spell Domain DR Cost Casting time Distance Duration
Detect Magic Magic, Perception 6 1 1 round Touch 1 round
Identify Magic Magic, Perception 10 2 10 minutes 25m Instant.
Enchant Item Magic 8 2 12 hours Touch Perm.
Enchant Weapon Magic 11 3 1 round Touch 2 rounds
Dispel Magic Magic 3 6 1 round 15m 1 round
Light Fire, Perception 7 1 1 round 17m 5 rounds
Warding Magic - 6 10 min. Touch 1 day
Memorize Life, Magic, Perception 6 1 1 round 0m 1 week

GM Notes

Amaron. Will buy curiosities; may forget he owns them.

Listed under NPCs.

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