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	<id>http://d6gaming.org/index.php?action=history&amp;feed=atom&amp;title=Compacting_information</id>
	<title>Compacting information - Revision history</title>
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	<updated>2026-05-03T18:21:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://d6gaming.org/index.php?title=Compacting_information&amp;diff=735&amp;oldid=prev</id>
		<title>Isene: Created page with &quot;To make descriptions short &amp; sweet, you can use the most compact information format possible - a [https://isene.me/hyperlist/ HyperList].  You can use the simplest of HyperLis...&quot;</title>
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		<updated>2017-01-15T19:16:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;To make descriptions short &amp;amp; sweet, you can use the most compact information format possible - a [https://isene.me/hyperlist/ HyperList].  You can use the simplest of HyperLis...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;To make descriptions short &amp;amp; sweet, you can use the most compact information format possible - a [https://isene.me/hyperlist/ HyperList].&lt;br /&gt;
&lt;br /&gt;
You can use the simplest of HyperListS to make compact adventure descriptions like this (the number of each room would correspond to numbers on the map):&lt;br /&gt;
&lt;br /&gt;
  1. Entrance&lt;br /&gt;
      Description = Damp, moist walls, some critter sounds, four torches (one in each corner) (torchlight = -1/-2 in combat)&lt;br /&gt;
      Trap = Trap door marked with X (Detect Trap DR 8), fall 5 meters on small spikes (D+4 dam &amp;amp; D-2 poison)&lt;br /&gt;
      Encounter = Two trollkin guards on opposite door&lt;br /&gt;
          Guard 1 = 2H Spear: 2/6/+1 8/1/6 (2sp, 4cp)&lt;br /&gt;
          Guard 2 = Halberd: 2/5/+2 8/1/7 (3sp, 14cp &amp;amp; Note saying &amp;quot;Kill Bargash&amp;quot;)&lt;br /&gt;
  2. Hall&lt;br /&gt;
      Decription = Small hall with 2x4 pilars, one torch on each, big doors on opposite side&lt;br /&gt;
      Encounter = 4 skeletons (AWARE roll DR 9 to avoid surpirse attack)&lt;br /&gt;
          4xSkeletons = Long Sw. &amp;amp; Round Shield: 3/5/0 7/2/4&lt;br /&gt;
      Treasure = Hidden in south wall (Detect Traps DR 10 to find): Small chest w/3gp&lt;br /&gt;
&lt;br /&gt;
Note the format for the encounters: &lt;br /&gt;
  Weapon: Initiative/Offense/Damage Defense/ArmorPoints/HitPoints (valuables carried).&lt;br /&gt;
&lt;br /&gt;
A longer format for encounters (when more info is required): &lt;br /&gt;
  Name SIZE/STRNG/ENDUR/COORD/LEARN/AWARE/MAGAP Weapon1 (skill): Ini/Off/Dam Def/AP/HP Weapon2 (skill): Ini/Off/Dam Def/AP/HP Skill1=Value Skill2=Value Skill3=Value (valuables carried)&lt;/div&gt;</summary>
		<author><name>Isene</name></author>
		
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