Difference between revisions of "Freeze Air"
From Amar RPG
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				 (Converted to new spell system)  | 
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| + | {{Note|For the legacy spell version, see [[Legacy_Freeze_Air]].}}  | ||
| + | |||
{{ infobox  | {{ infobox  | ||
| abovestyle  = background:#7d4733; color:white  | | abovestyle  = background:#7d4733; color:white  | ||
| + | | bodystyle   = width:350px  | ||
| above       = Freeze Air  | | above       = Freeze Air  | ||
| − | | label1      =   | + | | label1      = Domain  | 
| data1       = Air  | | data1       = Air  | ||
| − | | label2      =   | + | | label2      = Encumbrance  | 
| − | | data2       =   | + | | data2       = 4  | 
| − | | label3      =   | + | | label3      = Cooldown  | 
| − | | data3       =   | + | | data3       = 4 hours  | 
| label4      = Casting Time  | | label4      = Casting Time  | ||
| data4       = 1 round  | | data4       = 1 round  | ||
| − | | label5      =   | + | | label5      = Active/Passive  | 
| − | | data5       =   | + | | data5       = Active  | 
| − | | label6      =   | + | | label6      = Restrictions  | 
| − | | data6       =   | + | | data6       = None  | 
| − | | label7      =   | + | | label7      = DR  | 
| − | | data7       =   | + | | data7       = 9  | 
| − | | label8      =   | + | | label8      = Cost  | 
| − | | data8       =   | + | | data8       = 2 Mental Fortitude  | 
| − | | label9      = Area of Effect  | + | | label9      = Distance  | 
| − | |   | + | | data9       = 21m  | 
| + | | label10     = Duration  | ||
| + | | data10      = 2 rounds  | ||
| + | | label11     = Area of Effect  | ||
| + | | data11      = 1 m radius  | ||
| + | | label12     = Effects  | ||
| + | | data12      = See below  | ||
| + | | label13     = Receiving  | ||
| + | | data13      = Air Attunement 2  | ||
| + | | label14     = Giving  | ||
| + | | data14      = Ritual 1 week  | ||
}}  | }}  | ||
| − | Lowers the temperature of the air by 5°C per level. The air heats up normally after the spell ends. It may not be cast on a living creature.   | + | Lowers the temperature of the air by 5°C per level. The air heats up normally after the spell ends. It may not be cast on a living creature.  | 
| + | |||
| + | == Casting ==  | ||
| + | |||
| + | To cast Freeze Air:  | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Air vs DR 9  | ||
| + | * '''Cost''': 2 Mental Fortitude  | ||
| + | * '''Time''': 1 round  | ||
| + | * '''Cooldown''': 4 hours  | ||
| + | |||
| + | == Transfer Requirements ==  | ||
| + | |||
| + | * '''Receiving''': Requires Air Attunement 2 or higher  | ||
| + | * '''Giving''': 1 week ritual to transfer spell ownership  | ||
Back: [[Magick]]  | Back: [[Magick]]  | ||
[[Category:Spells]]  | [[Category:Spells]]  | ||
| + | [[Category:Air Magick]]  | ||
Latest revision as of 13:32, 1 October 2025
| Freeze Air | |
|---|---|
| Domain | Air | 
| Encumbrance | 4 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | 21m | 
| Duration | 2 rounds | 
| Area of Effect | 1 m radius | 
| Effects | See below | 
| Receiving | Air Attunement 2 | 
| Giving | Ritual 1 week | 
Lowers the temperature of the air by 5°C per level. The air heats up normally after the spell ends. It may not be cast on a living creature.
Casting
To cast Freeze Air:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 9
 - Cost: 2 Mental Fortitude
 - Time: 1 round
 - Cooldown: 4 hours
 
Transfer Requirements
- Receiving: Requires Air Attunement 2 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
Back: Magick