Difference between revisions of "Ice Shards"
From Amar RPG
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| + | {{Note|For the legacy spell version, see [[Legacy_Ice_Shards]].}}  | ||
| + | |||
{{ infobox  | {{ infobox  | ||
| abovestyle  = background:#7d4733; color:white  | | abovestyle  = background:#7d4733; color:white  | ||
| + | | bodystyle   = width:350px  | ||
| above       = Ice Shards  | | above       = Ice Shards  | ||
| − | | label1      =   | + | | label1      = Domain  | 
| data1       = Ice  | | data1       = Ice  | ||
| − | | label2      =   | + | | label2      = Encumbrance  | 
| − | | data2       =   | + | | data2       = 1  | 
| − | | label3      =   | + | | label3      = Cooldown  | 
| − | | data3       =   | + | | data3       = 3 hours  | 
| label4      = Casting Time  | | label4      = Casting Time  | ||
| data4       = 1 round  | | data4       = 1 round  | ||
| − | | label5      =   | + | | label5      = Active/Passive  | 
| − | | data5       =   | + | | data5       = Active  | 
| − | | label6      =   | + | | label6      = Restrictions  | 
| − | | data6       =   | + | | data6       = None  | 
| − | | label7      =   | + | | label7      = DR  | 
| − | | data7       =   | + | | data7       = 7  | 
| − | | label8      =   | + | | label8      = Cost  | 
| − | | data8       =   | + | | data8       = 1 Mental Fortitude  | 
| − | | label9      = Area of Effect  | + | | label9      = Distance  | 
| − | |   | + | | data9       = 38m  | 
| + | | label10     = Duration  | ||
| + | | data10      = Instant.  | ||
| + | | label11     = Area of Effect  | ||
| + | | data11      = 1 target*  | ||
| + | | label12     = Effects  | ||
| + | | data12      = See below  | ||
| + | | label13     = Receiving  | ||
| + | | data13      = Ice Attunement 1  | ||
| + | | label14     = Giving  | ||
| + | | data14      = Ritual 1 week  | ||
}}  | }}  | ||
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The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] is used to determine if this spell hits its intended target.  | The skill of [http://d6gaming.org/index.php/Combat#Missile_Weapons Pointing] is used to determine if this spell hits its intended target.  | ||
| + | == Casting ==  | ||
| + | |||
| + | To cast Ice Shards:  | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Ice vs DR 7  | ||
| + | * '''Cost''': 1 Mental Fortitude  | ||
| + | * '''Time''': 1 round  | ||
| + | * '''Cooldown''': 3 hours  | ||
| + | |||
| + | == Transfer Requirements ==  | ||
| + | |||
| + | * '''Receiving''': Requires Ice Attunement 1 or higher  | ||
| + | * '''Giving''': 1 week ritual to transfer spell ownership  | ||
Back: [[Magick]]  | Back: [[Magick]]  | ||
Latest revision as of 13:32, 1 October 2025
| Ice Shards | |
|---|---|
| Domain | Ice | 
| Encumbrance | 1 | 
| Cooldown | 3 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 7 | 
| Cost | 1 Mental Fortitude | 
| Distance | 38m | 
| Duration | Instant. | 
| Area of Effect | 1 target* | 
| Effects | See below | 
| Receiving | Ice Attunement 1 | 
| Giving | Ritual 1 week | 
The Ice Shards does d-3 damage per shard. The spell fires 1 shard per level.
The skill of Pointing is used to determine if this spell hits its intended target.
Casting
To cast Ice Shards:
- Roll: O6 + SPIRIT + Attunement + Ice vs DR 7
 - Cost: 1 Mental Fortitude
 - Time: 1 round
 - Cooldown: 3 hours
 
Transfer Requirements
- Receiving: Requires Ice Attunement 1 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
Back: Magick