Difference between revisions of "Water Mirage"

From Amar RPG
(Added the ability for Control Water to control water mirages.)
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Water_Mirage]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
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| bodystyle  = width:350px
 
| above      = Water Mirage
 
| above      = Water Mirage
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Water
 
| data1      = Water
| label2      = A/P?
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| label2      = Encumbrance
| data2      = P
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| data2      = 6
| label3      = Resist?
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| label3      = Cooldown
| data3      = N
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| data3      = 4 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 3 rounds
 
| data4      = 3 rounds
| label5      = DR
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| label5      = Active/Passive
| data5      = 11
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = 1 min.*
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 10 m
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| data7      = 11
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 3 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 mirage*
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| data9      = 45m
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| label10    = Duration
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| data10      = 1 min.*
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| label11    = Area of Effect
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| data11      = 1 mirage*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Water Attunement 3
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| label14    = Giving
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| data14      = Ritual 2 weeks
 
}}
 
}}
  
Creates a mirage of what the caster wants out of water. To create the mirage 5 liters of water is required per level of size.  
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Creates a mirage of what the caster wants out of water. To create the mirage, 5 liters of water is required per level of size.  
 
Each level the maxiumum size of the mirage increases by 1, starting on 2. When the duration is over the mirage will transform back into water.  
 
Each level the maxiumum size of the mirage increases by 1, starting on 2. When the duration is over the mirage will transform back into water.  
  
 
The spell [[Control Water]] can be used to move the water mirage.
 
The spell [[Control Water]] can be used to move the water mirage.
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== Casting ==
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To cast Water Mirage:
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* '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 11
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* '''Cost''': 3 Mental Fortitude
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* '''Time''': 3 rounds
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* '''Cooldown''': 4 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Water Attunement 3 or higher
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* '''Giving''': 2 weeks ritual to transfer spell ownership
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Back: [[Magick]]
 
Back: [[Magick]]
  
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Water Magick]]
 
[[Category:Water Magick]]

Latest revision as of 13:37, 1 October 2025

Template:Note

Water Mirage
Domain Water
Encumbrance 6
Cooldown 4 hours
Casting Time 3 rounds
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 45m
Duration 1 min.*
Area of Effect 1 mirage*
Effects See below
Receiving Water Attunement 3
Giving Ritual 2 weeks

Creates a mirage of what the caster wants out of water. To create the mirage, 5 liters of water is required per level of size. Each level the maxiumum size of the mirage increases by 1, starting on 2. When the duration is over the mirage will transform back into water.

The spell Control Water can be used to move the water mirage.

Casting

To cast Water Mirage:

  • Roll: O6 + SPIRIT + Attunement + Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 3 rounds
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick