Difference between revisions of "Mule"

From Amar RPG
(Proper 3-tier creature sheet converted from the legacy stats; description sections unchanged)
 
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#0e5a2c; color:white
 
| abovestyle  = background:#0e5a2c; color:white
 +
| bodystyle  = width:350px
 
| above      = Mule
 
| above      = Mule
 
| label1      = Expected lifespan
 
| label1      = Expected lifespan
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| label2      = Move
 
| label2      = Move
 
| data2      = 80
 
| data2      = 80
| label3      = Size
+
| label3      = SIZE
| data3      = D6+2
+
| data3      = D6+2 (typical 5.5)
| label4      = Strength
+
| label4      = BODY / MIND / SPIRIT
| data4      = D6+6
+
| data4      = 1 / 0 / 0
| label5      = Endurance
+
| label5      = Strength
| data5      = D6+5
+
| data5      = 3 (total 4)
| label6      = Coordination
+
| label6      = Endurance
| data6      = D6+2
+
| data6      = 2 (total 3)
| label7      = Awareness
+
| label7      = Athletics
| data7      = D6+2
+
| data7      = 1 (total 2)
| label8      = Learning
+
| label8      = Melee Combat
| data8      = D6/2
+
| data8      = 1
| label9      = Magical Aptitude
+
| label9      = Awareness
| data9      = 0
+
| data9      = 2 (total 2)
| label10     = Armor Points
+
| label10     = Armor Points
| data10     = 1
+
| data10       = 1
| label11     = Weapon
+
| label11      = BP / DB / MD
| data11     = Unarmed (D6)
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| data11      = 12 / 3 / 0
| label12    = Ini/Off/Def/Dam
+
| label12     = Reaction
| data12      = 5/-2/-4/-2
+
| data12      = 2
| label15    = Dodge
 
| data15     = D6/2
 
| label16    = Hide
 
| data16      = D6/2
 
| label17    = Move Quietly
 
| data17      = D6/2
 
 
}}
 
}}
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 +
== Skills ==
 +
 +
* '''Dodge''': 0 (BODY 1 + Athletics 1 + 0 = '''2''')
 +
* '''Hide''': 0 (BODY 1 + Athletics 1 + 0 = '''2''')
 +
* '''Move Quietly''': 0 (BODY 1 + Athletics 1 + 0 = '''2''')
 +
 +
== Weapons ==
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 +
{| class="wikitable"
 +
! Weapon !! Skill !! Init !! Off !! Def !! Dam !! Range
 +
|-
 +
| Unarmed || 4 || 7 || 2 || 0 || +1 || -
 +
|}
 +
 +
''Typical specimen. Legacy values: Strength D6+6, Endurance D6+5, Coordination D6+2, Awareness D6+2, Learning D6/2, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.''
  
 
=== General description ===
 
=== General description ===

Latest revision as of 20:19, 24 August 2026

Mule
Expected lifespan 30
Move 80
SIZE D6+2 (typical 5.5)
BODY / MIND / SPIRIT 1 / 0 / 0
Strength 3 (total 4)
Endurance 2 (total 3)
Athletics 1 (total 2)
Melee Combat 1
Awareness 2 (total 2)
Armor Points 1
BP / DB / MD 12 / 3 / 0
Reaction 2

Skills

  • Dodge: 0 (BODY 1 + Athletics 1 + 0 = 2)
  • Hide: 0 (BODY 1 + Athletics 1 + 0 = 2)
  • Move Quietly: 0 (BODY 1 + Athletics 1 + 0 = 2)

Weapons

Weapon Skill Init Off Def Dam Range
Unarmed 4 7 2 0 +1 -

Typical specimen. Legacy values: Strength D6+6, Endurance D6+5, Coordination D6+2, Awareness D6+2, Learning D6/2, Magical Aptitude 0. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

General description

A mule is a cross­breed between a male donkey and a mare. The cross between a stallion and a female donkey is known as a hinny. The male gives the most dominant characteristics. A mule has the long ears and slender legs and hooves of the donkey and the height and weight of the horse. They are more sure-footed than the horse and they work better in different conditions. They can manage well in extreme temperatures.

Social structure

Mules are sterile and only 1% of the hinnies are fertile.

Diet

As horses except that they can make do with less and coarser food.

Mental description

Mules are calmer than horses and they don’t react as much to bad treatment. They should not be hurried. They should be persuaded firmly but gently.

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