Difference between revisions of "Delay"
From Amar RPG
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{{ infobox  | {{ infobox  | ||
| abovestyle  = background:#7d4733; color:white  | | abovestyle  = background:#7d4733; color:white  | ||
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| above       = Delay  | | above       = Delay  | ||
| label1      = Path(s)  | | label1      = Path(s)  | ||
Revision as of 21:01, 25 November 2020
| Delay | |
|---|---|
| Path(s) | Magic | 
| A/P? | P | 
| Resist? | N | 
| Casting Time | 1 round | 
| DR | 0 | 
| Duration | 1 round | 
| Range | As spell | 
| Weight | N/A | 
| Area of Effect | 1 spell* | 
The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.
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