Light Path
From Amar RPG
These are the Light Path spells of the Amar Evolutionary Magick System.
Spell | Path Level | A/P | Resist | Casting Time | DR | Duration | Range | Weight | Area of Effect | Description | Spell Path Unlocks |
Increase Light | 1 | P | N | 1 round | 5 | 5 min. | 1 m | 1 light source* | Multiplies the intensity (effect) of the light source by 1 + 1 per level. | ||
Light | 2 | P | Y | 1 rounds | 5 | 2 rounds | 1m | 1 m radius | Lights a sphere with a radius of 1 m per level. | ||
Cone Of Light | 3 | A | N | 1 round | 5 | 2 rounds | 10m | 2 m radius at end of cone | The palm of the caster emits a cone of light. | ||
Flash | 4 | - | N | 2 round | 5 | Instant. | 1 m | 2 Special | Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 status per every other level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round. | ||
Night Vision | 3 | P | Y | 1 min. | 5 | 2 min. | Touch | 100kg | 1 creature* | Makes the target able to see in the dark like a cat. Twilight is treated as normal light, moonlight as twilight and starlight as moonlight. | Vision Lore |