Charm I
From Amar RPG
| Charm I | |
|---|---|
| Domain | Life | 
| Encumbrance | 6 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 11 | 
| Cost | 3 Mental Fortitude | 
| Distance | 16m | 
| Duration | 5 rounds | 
| Area of Effect | 1 creature* | 
| Effects | See below | 
| Receiving | Life Attunement 3 | 
| Giving | Ritual 2 weeks | 
The target will regard you as a good friend.
Casting
To cast Charm I:
- Roll: O6 + SPIRIT + Attunement + Life vs DR 11
 - Cost: 3 Mental Fortitude
 - Time: 1 round
 - Cooldown: 4 hours
 
Transfer Requirements
- Receiving: Requires Life Attunement 3 or higher
 - Giving: 2 weeks ritual to transfer spell ownership
 
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