Quicksand Trap
From Amar RPG
| Quicksand Trap | |
|---|---|
| Domain | Earth | 
| Encumbrance | 4 | 
| Cooldown | 7 hours | 
| Casting Time | 1 min | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | 29m | 
| Duration | 10 min | 
| Area of Effect | ½ m radius | 
| Effects | See below | 
| Receiving | Earth Attunement 2 | 
| Giving | Ritual 1 week | 
Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.
Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.
To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.
Casting
To cast Quicksand Trap:
- Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
 - Cost: 2 Mental Fortitude
 - Time: 1 min
 - Cooldown: 7 hours
 
Transfer Requirements
- Receiving: Requires Earth Attunement 2 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
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