Difference between revisions of "Quicksand Trap"

From Amar RPG
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| data4      = 1 min
 
| data4      = 1 min
 
| label5      = DR
 
| label5      = DR
| data5      = 11
+
| data5      = 9
 
| label6      = Duration
 
| label6      = Duration
 
| data6      = 10 min
 
| data6      = 10 min

Revision as of 05:23, 17 September 2017

Quicksand Trap
Path(s) Earth
A/P? P
Resist? N
Casting Time 1 min
DR 9
Duration 10 min
Range 3 m
Weight N/A
Area of Effect ½ radius

Turns dirt and sand into quicksand. The spell can only be used in open areas, and does not effect mountains or buildings.

Detecting the trap requires a Detect Traps roll with DR 3 + 1 per spell level.

To recover from the trap requires a Climb roll with DR 3 +1 per spell level. It takes 1 round per spell level to climb out.

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