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From Amar RPG
  • [[Category:Skills]] [[Category:Physical Skills]]
    164 bytes (21 words) - 21:44, 13 September 2015
  • === Special skills === ...ss then humans (average of 5 with a potential of 18), night vision and has skills that help with the forest life. They have a potential in Strength of 12 (ma
    439 bytes (68 words) - 16:54, 1 October 2019
  • === Special Skills ===
    255 bytes (39 words) - 19:13, 12 November 2017
  • [[Category:Skills]] [[Category:Mental Skills]]
    216 bytes (29 words) - 02:51, 23 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    270 bytes (42 words) - 21:45, 13 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    267 bytes (41 words) - 03:02, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    310 bytes (50 words) - 21:43, 13 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    348 bytes (57 words) - 21:46, 13 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    702 bytes (73 words) - 13:11, 3 December 2017
  • === Special Skills ===
    752 bytes (124 words) - 09:40, 12 November 2017
  • [[Category:Skills]] [[Category:Mental Skills]]
    455 bytes (80 words) - 12:47, 3 December 2017
  • [[Category:Skills]] [[Category:Physical Skills]]
    692 bytes (74 words) - 03:09, 23 September 2015
  • [[Category:Skills]] [[Category:Perception Skills]]
    787 bytes (94 words) - 03:10, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    813 bytes (100 words) - 03:03, 23 September 2015
  • ...at. The Amar RPG offers a far more realistic range for both attributes and skills than most other RPGs. The main skills for a given character class would be at: Character level or monster Hit Dic
    3 KB (452 words) - 01:36, 14 January 2017
  • [[Category:Skills]] [[Category:Mental Skills]]
    896 bytes (119 words) - 02:56, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    942 bytes (127 words) - 02:46, 23 September 2015
  • When fighting from horseback, the character gets a penalty in all weapon skills and dodge. The amount depends upon the horse, see the mounted combat table. [[Category:Skills]] [[Category:Physical Skills]]
    1 KB (203 words) - 03:01, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    779 bytes (124 words) - 20:55, 27 September 2015
  • === Special skills ===
    2 KB (183 words) - 20:59, 20 November 2021
  • === Special skills === As competent magicians, Hags have a set of skills and spells: Natural Magick = O6+6, Magick Lore = O6+10, Black Lore = O6+8,
    2 KB (259 words) - 21:56, 25 November 2020
  • [[Category:Skills]] [[Category:Perception Skills]]
    1 KB (181 words) - 12:41, 3 December 2017
  • ...are a primitive race and thus they rely heavily on physical attributes and skills. === Special skills ===
    2 KB (330 words) - 21:56, 25 November 2020
  • === Special skills ===
    2 KB (196 words) - 21:59, 25 November 2020
  • [[Category:Skills]] [[Category:Mental Skills]]
    2 KB (178 words) - 03:09, 23 September 2015
  • ...ptionally good senses. They are very sensitive to bright light (-3 to most skills in bright sunlight). They get no penalties in twilight, torch­light or moo === Special skills ===
    3 KB (369 words) - 21:56, 25 November 2020
  • === Special skills ===
    2 KB (247 words) - 21:56, 25 November 2020
  • == The Magick Skills == There are two different kinds of skills in the Evolutionary Magick system, the magick lore, and the magick path.
    2 KB (423 words) - 17:22, 1 October 2019
  • === Special skills ===
    2 KB (239 words) - 21:59, 25 November 2020
  • |Level 2 || -1 in status on all physical skills, from the water. |Level 3 || -2 in combat status and -1 on all physical skills, from the water.
    2 KB (237 words) - 21:41, 25 November 2020
  • |Level 2 || -1 in status on all physical skills, from the water. |Level 3 || -2 in combat status and -1 on all physical skills, from the water.
    2 KB (238 words) - 17:17, 31 May 2019
  • === Special skills ===
    2 KB (260 words) - 21:59, 25 November 2020
  • ...dren are not uncommon. Their social rank system is often based on fighting skills alone. === Special skills ===
    2 KB (321 words) - 21:56, 25 November 2020
  • === Special skills ===
    2 KB (252 words) - 21:59, 25 November 2020
  • === Special skills === ...tunes of the mermaids. The following adjustments are made to the potential skills of merfolk: climbing -10, move quietly -3, riding -10, swimming +30.
    3 KB (344 words) - 21:56, 25 November 2020
  • [[Category:Skills]] [[Category:Physical Skills]]
    2 KB (192 words) - 02:49, 23 September 2015
  • This potion will increase the coordination by 3 and coordination skills by 1.
    487 bytes (59 words) - 21:47, 25 November 2020
  • === Special skills ===
    2 KB (280 words) - 21:52, 25 November 2020
  • [[Category:Skills]] [[Category:Physical Skills]]
    2 KB (219 words) - 15:59, 17 March 2019
  • === Special skills === ...c and make many poems. The following adjustments are made on the potential skills of centaurs: climb -30, tumble -5, ride —, swim -3.
    3 KB (387 words) - 21:52, 25 November 2020
  • === Special skills ===
    2 KB (320 words) - 21:59, 25 November 2020
  • === Special skills === ...lly specialize in what they do for a living. They usually obtain very high skills since they become quite old.
    3 KB (426 words) - 21:53, 25 November 2020
  • === Special skills === Elves generally have a high current in Awareness and skills pertaining to forest life.
    4 KB (556 words) - 21:53, 25 November 2020
  • === Special skills ===
    3 KB (358 words) - 14:02, 30 October 2021
  • While being an phoenix the creature can fly 1m/s and get bonuses in skills.
    898 bytes (108 words) - 21:18, 25 November 2020
  • Without skin a creature will get negative status in physical skills and combat (depending on the location and the wound).
    960 bytes (125 words) - 19:37, 23 November 2020
  • ...will lose D6+3 body points. The target will also get a -2 modifier on all skills and stats lasting for one hour.
    1 KB (180 words) - 21:41, 25 November 2020
  • | data6 = Music/Dance skills
    2 KB (169 words) - 12:01, 20 November 2021
  • ...ampire feuds and science fiction settings. The GM should create the needed skills and tables for Difficulty Ratings (based on the guidelines for DRs). Combat
    1 KB (122 words) - 16:30, 22 August 2017
  • | data6 = Spell skills
    2 KB (175 words) - 12:09, 20 November 2021
  • | data6 = Perception Magick, Awareness (& skills)
    2 KB (172 words) - 11:56, 20 November 2021
  • ...d on coordination. The mental skills are based on learning. The perception skills are based on awareness. ...atory when you read the rules. The dotted underlines beside attributes and skills are for marking training and experience. Use the sheets to fill in the char
    21 KB (3,292 words) - 20:51, 20 November 2021
  • | data6 = Melee Skills
    2 KB (184 words) - 12:02, 20 November 2021
  • through our wide range of artistic skills. Liandra is the ally of Elaari.
    2 KB (188 words) - 12:14, 20 November 2021
  • | data6 = Social Skills
    2 KB (194 words) - 12:00, 20 November 2021
  • | data6 = Trading Skills
    2 KB (187 words) - 12:11, 20 November 2021
  • | data6 = Art skills
    2 KB (215 words) - 12:12, 20 November 2021
  • ...ing. They are very confused. The only stable data they have are their own skills and proficiencies, and that the other PCs on the beach are their friends.
    2 KB (399 words) - 19:10, 17 September 2015
  • ...nters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the
    9 KB (884 words) - 20:54, 20 November 2021
  • ...|| [[File:Ielina.png]]|| 28 Mestronorpha|| Perception Magick, Awareness (&skills)||Seer ...| Queen of the Gods|| 12 || [[File:Gwendyll.png]] || 12 Gwendyll || Social Skills|| Baroness
    14 KB (2,043 words) - 08:14, 21 September 2018
  • |'''Attributes/Skills''' || '''Air''' || '''Earth''' || '''Fire''' || '''Water'''
    4 KB (417 words) - 20:58, 20 November 2021
  • Each character has 4 SKILLS: Thievery, Melee, Missile and Magic. You start with 2 in Thievery, Melee an Any other skills like climb, track, tumble, swim, ride, sneak, etc. are based on your Thieve
    12 KB (1,910 words) - 12:30, 20 November 2021
  • ...imum DR of 7 and 4 in increased skill). The increase or decrease in combat skills affect both attack and defense values. ...|| (-5) || x 1 || Immobilized (defense is -5 regardless of skills)
    10 KB (1,422 words) - 13:26, 25 January 2020
  • *[[The Character]] – rules covering character generation, attributes, skills and the experience system. ...-mail with basic information on how to correct errors in the text, add new skills, spells or rituals, potions or magical items or new creatures.
    9 KB (1,403 words) - 13:37, 14 November 2023
  • ...E THINGS HAVE A DIFFICULTY RATING TO ACCOMPLISH THEM. Beat THAT with luck, Skills and Attributes, and success is yours! ...oing to get a base result which you often will modify based on Attributes, Skills and other things, but learning how to get that die result requires a little
    19 KB (3,601 words) - 18:02, 10 May 2018
  • ...pire does not age nor does his physical attributes change except by magic. Skills and mental attributes are treated normally in all aspects.
    4 KB (586 words) - 21:08, 20 November 2021
  • ...o affect a situation (add or subtract as much MA as you want or can to any skills roll) - but doing so requires a whole month to recover that MA. ...ming terms (cannot add or subtract any numbers to the target's attributes, skills or otherwise). A Womp would normally take 1 round to cast, have a range of
    17 KB (2,540 words) - 12:30, 23 February 2020
  • == The Magick Skills ==
    24 KB (3,759 words) - 12:34, 20 November 2021
  • ...ey are friends. They know what they are good at, i.e. their attributes and skills and any magic spells. And they have some possessions still on them. Rememb
    8 KB (1,602 words) - 08:48, 19 September 2015
  • Sometimes it is better to dodge than to parry, this depends upon your skills, your opponent’s weapons and other circumstances. ...|| (-5) || x 1 || Immobilized (defense is -5 regardless of skills)
    34 KB (4,602 words) - 21:00, 31 October 2021
  • ...s. They are very knowledgeable in minerals and metals. Their metal working skills have no match and they make some of the best weapons that are made outside Long since, upon discovering their skills in mining and with minerals, the dwarves became very greedy and stingy. The
    35 KB (6,259 words) - 12:22, 20 November 2021
  • ...g araxi or weak ones, others have limited magick powers, some have special skills, abilities or disabilities. The curse degenerates the whole human populatio ...st 20 years the priests and magicians on Elesir have used all their magick skills to seek help from outsiders. They know they can never set their feet themse
    42 KB (7,670 words) - 08:49, 19 September 2015