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From Amar RPG
  • [[Category:Skills]] [[Category:Physical Skills]]
    164 bytes (21 words) - 21:44, 13 September 2015
  • === Special skills === ...ss then humans (average of 5 with a potential of 18), night vision and has skills that help with the forest life. They have a potential in Strength of 12 (ma
    439 bytes (68 words) - 16:54, 1 October 2019
  • === Special Skills ===
    255 bytes (39 words) - 19:13, 12 November 2017
  • [[Category:Skills]] [[Category:Mental Skills]]
    216 bytes (29 words) - 02:51, 23 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    270 bytes (42 words) - 21:45, 13 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    267 bytes (41 words) - 03:02, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    310 bytes (50 words) - 21:43, 13 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    348 bytes (57 words) - 21:46, 13 September 2015
  • [[Category:Skills]] [[Category:Mental Skills]]
    702 bytes (73 words) - 13:11, 3 December 2017
  • === Special Skills ===
    752 bytes (124 words) - 09:40, 12 November 2017
  • [[Category:Skills]] [[Category:Mental Skills]]
    455 bytes (80 words) - 12:47, 3 December 2017
  • [[Category:Skills]] [[Category:Physical Skills]]
    692 bytes (74 words) - 03:09, 23 September 2015
  • [[Category:Skills]] [[Category:Perception Skills]]
    787 bytes (94 words) - 03:10, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    813 bytes (100 words) - 03:03, 23 September 2015
  • ...at. The Amar RPG offers a far more realistic range for both attributes and skills than most other RPGs. The main skills for a given character class would be at: Character level or monster Hit Dic
    3 KB (452 words) - 01:36, 14 January 2017
  • [[Category:Skills]] [[Category:Mental Skills]]
    896 bytes (119 words) - 02:56, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    942 bytes (127 words) - 02:46, 23 September 2015
  • When fighting from horseback, the character gets a penalty in all weapon skills and dodge. The amount depends upon the horse, see the mounted combat table. [[Category:Skills]] [[Category:Physical Skills]]
    1 KB (203 words) - 03:01, 23 September 2015
  • [[Category:Skills]] [[Category:Physical Skills]]
    779 bytes (124 words) - 20:55, 27 September 2015
  • === Special skills ===
    2 KB (183 words) - 20:59, 20 November 2021
  • === Special skills === As competent magicians, Hags have a set of skills and spells: Natural Magick = O6+6, Magick Lore = O6+10, Black Lore = O6+8,
    2 KB (259 words) - 21:56, 25 November 2020
  • [[Category:Skills]] [[Category:Perception Skills]]
    1 KB (181 words) - 12:41, 3 December 2017
  • ...are a primitive race and thus they rely heavily on physical attributes and skills. === Special skills ===
    2 KB (330 words) - 21:56, 25 November 2020
  • === Special skills ===
    2 KB (196 words) - 21:59, 25 November 2020
  • [[Category:Skills]] [[Category:Mental Skills]]
    2 KB (178 words) - 03:09, 23 September 2015
  • ...ptionally good senses. They are very sensitive to bright light (-3 to most skills in bright sunlight). They get no penalties in twilight, torch­light or moo === Special skills ===
    3 KB (369 words) - 21:56, 25 November 2020
  • === Special skills ===
    2 KB (247 words) - 21:56, 25 November 2020
  • == The Magick Skills == There are two different kinds of skills in the Evolutionary Magick system, the magick lore, and the magick path.
    2 KB (423 words) - 17:22, 1 October 2019
  • === Special skills ===
    2 KB (239 words) - 21:59, 25 November 2020
  • |Level 2 || -1 in status on all physical skills, from the water. |Level 3 || -2 in combat status and -1 on all physical skills, from the water.
    2 KB (237 words) - 21:41, 25 November 2020
  • |Level 2 || -1 in status on all physical skills, from the water. |Level 3 || -2 in combat status and -1 on all physical skills, from the water.
    2 KB (238 words) - 17:17, 31 May 2019
  • === Special skills ===
    2 KB (260 words) - 21:59, 25 November 2020
  • ...dren are not uncommon. Their social rank system is often based on fighting skills alone. === Special skills ===
    2 KB (321 words) - 21:56, 25 November 2020
  • === Special skills ===
    2 KB (252 words) - 21:59, 25 November 2020
  • === Special skills === ...tunes of the mermaids. The following adjustments are made to the potential skills of merfolk: climbing -10, move quietly -3, riding -10, swimming +30.
    3 KB (344 words) - 21:56, 25 November 2020
  • [[Category:Skills]] [[Category:Physical Skills]]
    2 KB (192 words) - 02:49, 23 September 2015
  • This potion will increase the coordination by 3 and coordination skills by 1.
    487 bytes (59 words) - 21:47, 25 November 2020
  • === Special skills ===
    2 KB (280 words) - 21:52, 25 November 2020
  • [[Category:Skills]] [[Category:Physical Skills]]
    2 KB (219 words) - 15:59, 17 March 2019
  • === Special skills === ...c and make many poems. The following adjustments are made on the potential skills of centaurs: climb -30, tumble -5, ride —, swim -3.
    3 KB (387 words) - 21:52, 25 November 2020
  • === Special skills ===
    2 KB (320 words) - 21:59, 25 November 2020
  • === Special skills === ...lly specialize in what they do for a living. They usually obtain very high skills since they become quite old.
    3 KB (426 words) - 21:53, 25 November 2020
  • === Special skills === Elves generally have a high current in Awareness and skills pertaining to forest life.
    4 KB (556 words) - 21:53, 25 November 2020
  • === Special skills ===
    3 KB (358 words) - 14:02, 30 October 2021
  • While being an phoenix the creature can fly 1m/s and get bonuses in skills.
    898 bytes (108 words) - 21:18, 25 November 2020
  • Without skin a creature will get negative status in physical skills and combat (depending on the location and the wound).
    960 bytes (125 words) - 19:37, 23 November 2020
  • ...will lose D6+3 body points. The target will also get a -2 modifier on all skills and stats lasting for one hour.
    1 KB (180 words) - 21:41, 25 November 2020
  • | data6 = Music/Dance skills
    2 KB (169 words) - 12:01, 20 November 2021
  • ...ampire feuds and science fiction settings. The GM should create the needed skills and tables for Difficulty Ratings (based on the guidelines for DRs). Combat
    1 KB (122 words) - 16:30, 22 August 2017
  • | data6 = Spell skills
    2 KB (175 words) - 12:09, 20 November 2021

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