Flash
From Amar RPG
| Flash | |
|---|---|
| Domain | Fire | 
| Encumbrance | 3 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | 22m | 
| Duration | Instant. | 
| Area of Effect | Special | 
| Effects | See below | 
| Receiving | Fire Attunement 2 | 
| Giving | Ritual 1 week | 
Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 in status per level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round.
Casting
To cast Flash:
- Roll: O6 + SPIRIT + Attunement + Fire vs DR 9
 - Cost: 2 Mental Fortitude
 - Time: 1 round
 - Cooldown: 4 hours
 
Transfer Requirements
- Receiving: Requires Fire Attunement 2 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
Back: Magick