Forest Hands
From Amar RPG
| Forest Hands | |
|---|---|
| Domain | Swamp, Anashina | 
| Encumbrance | 2 | 
| Cooldown | 3 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 7 | 
| Cost | 1 Mental Fortitude | 
| Distance | 47m | 
| Duration | 2 rounds | 
| Area of Effect | 1 C* | 
| Effects | See below | 
| Receiving | Swamp, Anashina Attunement 1 | 
| Giving | Ritual 1 week | 
The spell is cast on a target and a tree. The tree will try to capture the targeted creature with its branches, after the duration of the spell the targeted creature will be let free.
Every level the branches get +2 in strength and unarmed. Small sized trees start with 1 in unarmed and strength. Normal sized with 2, and big sized trees with 3 in unarmed and strength. The tree does a grapple roll to see if it captures its target. At level 3 the caster can control the tree's branches after the targeted creature has been captured.
Casting
To cast Forest Hands:
- Roll: O6 + SPIRIT + Attunement + Swamp, Anashina vs DR 7
 - Cost: 1 Mental Fortitude
 - Time: 1 round
 - Cooldown: 3 hours
 
Transfer Requirements
- Receiving: Requires Swamp, Anashina Attunement 1 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
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