Legacy Command Undead
From Amar RPG
| Legacy Command Undead | |
|---|---|
| Domain | Black | 
| Encumbrance | 5 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 13 | 
| Cost | 3 Mental Fortitude | 
| Distance | 31m | 
| Duration | 2 min. | 
| Area of Effect | 1 undead* | 
| Effects | See below | 
| Receiving | Black Attunement 3 | 
| Giving | Ritual 2 weeks | 
Allows you to give the undead a command consisting of up to 5 words per level. If the undead is intelligent it must understand the command or the spell does not work. If the undead is intelligent the magic defense is doubled if a command goes against the moral code of the target, and tripled if it is self destructive.
Casting
To cast Legacy Command Undead:
- Roll: O6 + SPIRIT + Attunement + Black vs DR 13
 - Cost: 3 Mental Fortitude
 - Time: 1 round
 - Cooldown: 4 hours
 
Transfer Requirements
- Receiving: Requires Black Attunement 3 or higher
 - Giving: 2 weeks ritual to transfer spell ownership
 
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