Legacy Delay
From Amar RPG
| Legacy Delay | |
|---|---|
| Domain | Magic | 
| Encumbrance | 9 | 
| Cooldown | 3 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 0 | 
| Cost | 6 Mental Fortitude | 
| Distance | 0m | 
| Duration | 1 round | 
| Area of Effect | 1 spell* | 
| Effects | See below | 
| Receiving | Magic Attunement 5 | 
| Giving | Ritual 2 months | 
The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.
Casting
To cast Legacy Delay:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 0
 - Cost: 6 Mental Fortitude
 - Time: 1 round
 - Cooldown: 3 hours
 
Transfer Requirements
- Receiving: Requires Magic Attunement 5 or higher
 - Giving: 2 months ritual to transfer spell ownership
 
Back: Magick