Puff of Wind
From Amar RPG
| Puff of Wind | |
|---|---|
| Domain | Air | 
| Encumbrance | 1 | 
| Cooldown | 3 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 6 | 
| Cost | 1 Mental Fortitude | 
| Distance | 27m | 
| Duration | Instant. | 
| Area of Effect | ½ m radius | 
| Effects | See below | 
| Receiving | Air Attunement 1 | 
| Giving | Ritual 1 week | 
Creates a soft puff of wind in the direction the caster decides. Higher levels creates a stronger puff, but even a level 10 spell is not going to bowl someone over.
Casting
To cast Puff of Wind:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 6
 - Cost: 1 Mental Fortitude
 - Time: 1 round
 - Cooldown: 3 hours
 
Transfer Requirements
- Receiving: Requires Air Attunement 1 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
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