Repair
From Amar RPG
| Repair | |
|---|---|
| Domain | Earth | 
| Encumbrance | 4 | 
| Cooldown | 4 hours | 
| Casting Time | 10 min. | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 9 | 
| Cost | 2 Mental Fortitude | 
| Distance | Touch | 
| Duration | Instant. | 
| Area of Effect | 1 object* | 
| Effects | See below | 
| Receiving | Earth Attunement 2 | 
| Giving | Ritual 1 week | 
Repairs any broken object, but it does not replace missing parts.
Casting
To cast Repair:
- Roll: O6 + SPIRIT + Attunement + Earth vs DR 9
 - Cost: 2 Mental Fortitude
 - Time: 10 min.
 - Cooldown: 4 hours
 
Transfer Requirements
- Receiving: Requires Earth Attunement 2 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
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