Telekinesis
From Amar RPG
| Telekinesis | |
|---|---|
| Domain | Air | 
| Encumbrance | 6 | 
| Cooldown | 3 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 13 | 
| Cost | 3 Mental Fortitude | 
| Distance | 24m | 
| Duration | 1 round | 
| Area of Effect | 1 O* or 1 C* | 
| Effects | See below | 
| Receiving | Air Attunement 3 | 
| Giving | Ritual 2 weeks | 
Enables the caster to move the object or creature through air with a speed of 1 m/s per level or through water with a speed of ½ m/s per level.
Casting
To cast Telekinesis:
- Roll: O6 + SPIRIT + Attunement + Air vs DR 13
 - Cost: 3 Mental Fortitude
 - Time: 1 round
 - Cooldown: 3 hours
 
Transfer Requirements
- Receiving: Requires Air Attunement 3 or higher
 - Giving: 2 weeks ritual to transfer spell ownership
 
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