Warmth
From Amar RPG
| Warmth | |
|---|---|
| Domain | Air, Earth, Fire, Heat, Life, Protection, Water | 
| Encumbrance | 2 | 
| Cooldown | 4 hours | 
| Casting Time | 1 round | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 6 | 
| Cost | 1 Mental Fortitude | 
| Distance | 0m | 
| Duration | 1 hour | 
| Area of Effect | Self | 
| Effects | See below | 
| Receiving | Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 | 
| Giving | Ritual 1 week | 
Keeps the caster warm (feels like it is up to 10°C warmer per level).
Casting
To cast Warmth:
- Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Heat, Life, Protection, Water vs DR 6
 - Cost: 1 Mental Fortitude
 - Time: 1 round
 - Cooldown: 4 hours
 
Transfer Requirements
- Receiving: Requires Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 or higher
 - Giving: 1 week ritual to transfer spell ownership
 
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