Water Walking
From Amar RPG
| Water Walking | |
|---|---|
| Domain | Air, Water | 
| Encumbrance | 5 | 
| Cooldown | 3 hours | 
| Casting Time | 5 rounds | 
| Active/Passive | Active | 
| Restrictions | None | 
| DR | 13 | 
| Cost | 3 Mental Fortitude | 
| Distance | 42m | 
| Duration | 2 min. | 
| Area of Effect | 1 creature* | 
| Effects | See below | 
| Receiving | Air, Water Attunement 3 | 
| Giving | Ritual 2 weeks | 
Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body.
Casting
To cast Water Walking:
- Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 13
 - Cost: 3 Mental Fortitude
 - Time: 5 rounds
 - Cooldown: 3 hours
 
Transfer Requirements
- Receiving: Requires Air, Water Attunement 3 or higher
 - Giving: 2 weeks ritual to transfer spell ownership
 
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