Difference between revisions of "Elemental Path"

From Amar RPG
Line 18: Line 18:
 
| [[Extinguish(EVM)|Extinguish]]        || Extinguishes a natural fire.|| One of the Rank 1 spells in the Elemental Path  
 
| [[Extinguish(EVM)|Extinguish]]        || Extinguishes a natural fire.|| One of the Rank 1 spells in the Elemental Path  
 
|-
 
|-
| [[Warmth(EVM)|Warmth]]        || Keeps the caster warm. ||  Ignite Spark (Rank 1 of Elemental Path)
+
| [[Warmth(EVM)|Warmth]]        || Keeps the caster warm. ||  Ignite Spark (Rank 1 of Elemental Path).
 
|-
 
|-
 
| [[Water Sphere(EVM)|Water Sphere]]        || Creates a sphere of water large enough to fit inside your hand.  ||  
 
| [[Water Sphere(EVM)|Water Sphere]]        || Creates a sphere of water large enough to fit inside your hand.  ||  

Revision as of 15:41, 21 May 2019

These are the Elemental Path spells of the Amar Evolutionary Magick System.

Spell Description Requirements
Rank 1
Breeze Creates a gentle breeze towards a target.
Ignite Spark Creates a small and warm spark.
Watering Waters a target with 1dL per level.
Compress Compresses sand and dust into small stones resembling gravel. Higher levels of the spell creates larger stones.
Rank 2
Extinguish Extinguishes a natural fire. One of the Rank 1 spells in the Elemental Path
Warmth Keeps the caster warm. Ignite Spark (Rank 1 of Elemental Path).
Water Sphere Creates a sphere of water large enough to fit inside your hand.
Pulverize Pulverizes a small object made out of stone with a weight of 2kg per level.
Rank 3